Designing products that adapt to people.
Not the other way around.

I create digital experiences that reduce cognitive load and help people navigate complex moments with clarity and confidence.
Smiling woman with long curly hair wearing a beige tank top and a necklace with a small pendant.
Explore Work

ARC

Product Design · UX Strategy · Behavioral Design
A language learning experience that measures real-world capability instead of daily streaks.
Key idea: Capability over consistency.
Four smartphone screens from a language learning app showing achievement of Unit 1, progression to ordering food and drink practice, a Spanish dialogue ordering steak and juice, and a character celebrating being restaurant ready.

Clarity First

Service Design · UX Design · Information Architecture
Designing an orientation-first application experience that reduces uncertainty before high-stakes decisions.
Key idea: Prepare people before asking them to act.
Three mobile screens showing an application process: instructions with steps and tips, a confirmation prompt with thumbs up and pause icons, and an application summary with sections to start.

Anchor

Product Design · UX Strategy · Interaction Design
Designing adaptive interactions that reduce cognitive load before asking users to act.
Key idea: Support users before expecting action.
Four mobile screens showing a mental health app providing real-time micro-interventions with options to check in feelings, a breathing timer, a small outdoor step suggestion, and progress from overwhelmed to slightly calmer.

Flowstate

Adaptive Systems · Product Strategy · Interaction Design
Designing software that adapts support, complexity, and guidance to changing human needs.
Key idea: Adapt support, not expectations.
Four mobile screens showing a mental health app providing real-time micro-interventions with options to check in feelings, a breathing timer, a small outdoor step suggestion, and progress from overwhelmed to slightly calmer.

Design Framework

Designing for real human conditions, not ideal ones.
Most digital experiences assume users are stable, focused, and ready to act.

But people interact with products while overwhelmed, distracted, uncertain, or under pressure.

My approach focuses on understanding human context first. Then designing systems that restore clarity, reduce unnecessary effort, and support confident action.

01. Stabilize

Reduce cognitive friction and overwhelm.

02. Orient

Create clarity through structure and sequencing.

03. Enable

Support confident action while preserving autonomy.

Human behavior

Understand what people need before asking them to act.

Cognitive load

Reduce unnecessary effort so attention can go toward meaningful decisions.

Adaptive systems

Create interfaces that respond to context without taking control away from people.